![]() After all, I had an old school campaign I was running and did not need yet another system.įast forward to today. I then put it and the other Tiny D6 pdfs I had purchased in a folder on my hard drive and forgot about them. Impressed enough to put it on my short list of modern games I’d be willing to run. I was very impressed with Tiny Dungeon 2e. Tiny Dungeons 2e was like a much improved, greatly expanded, and actually play-tested GQS-RPG. Tiny Dungeon 2e and GQS-RPG had a nearly identical general resolution system, vaguely similar but weirdly different combat systems, and a similar method of describing characters and monsters. I was interested because from what I had read about Tiny Dungeon 2e, the system sounded quite similar to a two-page RPG I had written up in the late 1980s called “Generic Quick Simple RPG” (another of my infamously bad names). Several years ago I picked up a number of Tiny D6 games in a couple of game bundles. When others decided they liked both old school gaming and M74 - and wanted to just play Microlite74 - the problems with higher level characters were immediately apparent, were reported to me, and Microlite74 1.1 was released. So I never actually played beyond third level. If they liked old school gaming, I just assumed they would they start a game using "real" rules. The original idea for Microlite74 was that it could be used to introduce 3.x-era players to old school gaming. ![]() WARNING: This version is very broken as it was not playtested beyond third or fourth level (and higher level characters are far too powerful for 0e monsters and adventures). Microlite74 takes the M20 system and modifies it for a 1974 style, but leaves most of the basic Microlite20 rules in place. Microlite20 trimmed the fat from the 3.5 SRD, paring the game down to a fast-moving and easy to learn two-page system. It includes variant rules based on Microlite20, a complete spell list and monster list, Microlite74's rules were written to support the "old school" style, while retaining many of the more modern rules features of OGL games based on the 3.5 SRD. It's only 5 pages long (including the OGL in fine print). This is the very first released version of Microlite74. This version is popular for convention and meetup games as it is short enough that copies can be cheaply printed for each player. Microlite74's rules were written to support the "old school" style, while retaining many of the more modern rules features of OGL games based on the 3.5 SRD. Release 1.1 contains minor error corrections, information on other OGL retrogames based on early editions of the world's most popular fantasy roleplaying game, and new rules for morale, hirelings, and equipment. ![]() It includes variant rules based on Microlite20, a complete spell list and monster list, and a short designer's note section touching on the differences in style between "old school" and the usual style of play encountered today. Microlite74 Release 1.1 Standard is a six page PDF. ![]()
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